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Superhero Team Concepts


Clonus

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1.  The Dead Boyz:  A streetgang consisting of low powered youths whose powers and transforms have driven them away from their families, they have carved out a small territory in between two massive gangs both of whom are held off by caution when dealing with a supervillain team...of sorts.

 

2.  The Uptown Girls/The Harem/Justice Squadron:  They call themselves the Justice Squadron but have difficulty getting anyone to agree that they are inheritors of that venerable 85 year old trademark since there's another group claiming the title.  Those who call them the Harem do so because of totally unfounded rumours that their lone male member is sleeping with all his team-mates fueled by a best selling book by an anonymous author about a team with suspicious similarities where the lone male member is polyamorously involved with them.  It's all lies.  Then again the less prosperous parts of the city just call them the Uptown Girls.  .

 

3.  Death Squad:  While they officially called themselves the Justice Squadron, they turned their backs on the old superhero rules and decided to take no prisoners, so people started calling them the Death Squad.  Some years after they were forcibly disbanded by more old-school heroes, two of the old school heroes each began a new team trying to redeem the Justice Squadron name but could not work together.  

 

4.  X-Wives:  After one of the oldest and most powerful heroes died, most of his former wives, each endowed with a fragment of his powers banded together to fill the vacancy in his home city.  

 

5.  The Unusual Suspects:  A group of super-powered ex-convicts banded together to exonerate one of their number who was falsely accused and moved on to try to reinvent themselves as superheroes.  

 

6.  The Necessary Evils:  The United States government on the other hand, decided to put together a team of current superpowered convicts and put them to work doing community service.  They have an odd habit of running into the Unusual Suspects.

 

7.  The Protectorate:  In a parallel universe, the world is ruled by superhumans "for it's own good" in a megateam known as the Protectorate.  

 

8.  The Cause:  A team of political radicals out to fight what they perceive as injustices, dwelling in the gray area between hero and villain.

 

 

Edited by Clonus
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15 hours ago, Clonus said:

8.  The Cause:  A team of political radicals out to fight what they perceive as injustices, dwelling in the gray area between hero and villain.

Bonus if there are dozens of groups using "The Cause" as a name, each with differing ideas of what injustice is and what to do about it.  Thinking the People's Front of Judea, etc. etc. from Life of Brian here.

 

9. The Spectrum - Group of heroes with color-based supranyms going through the ROYGBIV visible light spectrum (and sometimes beyond when membership is full up).  Red Shift, Agent Orange, the Mellow Yellow Fellow, Green Peacemaker, etc. etc.  Includes a "team mascot/sidekick" super-archer named RainBow that got adopted when the Indigo Archer died a while back.  They'd be more effective if they didn't spend so much time recruiting replacements for color slots that have been emptied by retirement, injury or death - or just leaving for a less jinxed team.

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Speaking of The Spectrum

 

11.  The Chromatic Knights:  Morgan Le Fays tiny personal guard of colour coded magically enhanced soldiers, the Chromatic Knights serve as heroes when her realm of Avalon is threatened or someone has persuaded Morgan to actually be helpful, but they can also be found stealing things Morgan has decided are rightfully hers (typically mystic or historic artifacts from the Arthurian era) or kidnapping potential husbands for her long-suffering daughter.  Morgan is not so much evil as incredibly entitled and they are sworn to serve.  

 

12.  The Wasteland Warriors:  In a post-apocalyptic zone devastated by radiation and mutagens a team of particularly gifted mutants have formed to impose some semblance of peace and order and recovery.  

 

 

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The Moon Men.  Each of the full moons has a name...often, several, depending on the culture.  So the team makeup can vary widely.

https://www.timeanddate.com/astronomy/moon/full-moon-names.html

 

Ripping off a notion from an old game I played in...a major organization, Tarot.  The major arcana are, of course, the leaders, but getting a card of your own, in any suit, is a Big Deal.

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The Velocities: A family of heroes with hereditary speed based powers that traces it's origins back to 1930s adventurer Jenny "Quickblood" Quarry. The history of the group is filled the complications that plague many families further exacerbated by the craziness of the superhero lifestyle. Another issue is the discovery that the use of their powers accelerates the aging process to varying degrees.

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15 hours ago, Stanley Teriaca said:

Any group which is, of course, created as a supervillain team can be defined also as a superhero team. Just mod the psychological complications.

Well, it also depends on the team name too. Villain team names like “The Bloodletters” or “Lethal Horrors” don’t seem all that good for a hero team name.

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14 minutes ago, Steve said:

Well, it also depends on the team name too. Villain team names like “The Bloodletters” or “Lethal Horrors” don’t seem all that good for a hero team name.

Depends. Is this the edgy 90's? No? Then change the bleeping names or find a heroic explanation for the 90s name. "We are called the Bloodletters because we all bleed blood and have letters in our names. What did you think the name ment?"

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8 hours ago, Stanley Teriaca said:

"We are called the Bloodletters because we all bleed blood and have letters in our names. What did you think the name ment?"

"Games Workshop subsidized our base.  It'd be a pretty good deal if we weren't contractually obliged to use 'Blood For the Blood God, Skulls For the Skull Throne!' as our battle cry."  :)

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This is from a thread I created today.  It's more of a universe concept than a team concept, but I think it's interesting.

 

This universe started out like ours, with superheroes and villains appearing in publications and movies.  Then, Coyote the Trickster and other extra-dimensional entities started giving people at comic book ans anime conventions super abilities.  Most were given the abilities of the character they were costumed as, but others were chosen for other reasons.

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Cats Claws: Hero Crimson Cat has had a possible final clash with her nemesis Diablo Despair and both are missing. Five heroes have banded together to try and find out what happened to Cat and deal with the villain war that erupts to fill the void left by Despair's disappearance. The team consists of two of Cat's protégé, a veteran ally who has come out of retirement, an old enemy who has reformed, and a rookie hero inspired by Cat.

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The Masquerade:  Typical "five-man band" super team with a mix of power sets and distinctly different looks, but they have an ace in the hole.  All of them have secondary powers (illusions, limited shapeshifting, etc.) that let them easily imitate each other and/or their current enemies at the drop of a hat, plus a telepathic link that keeps their impersonations coordinated to avoid friendly fire.  If you figure out who's who they'll be at a bit of a disadvantage in terms of raw power, but they've practiced their tricks enough that it isn't easy keep track for long.  

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It's just a matter of perspective whether you are villains or heroes.  

 

The Forgotten:  Obscure gods like Summanus, Bragi, and Tyche who have banded together to remind humanity of their existence by joining the game of hero and villain.

 

Oz Incorporated:  A team with superhero personas inspired by characters from the L. Frank Baum novels.  

 

The Regulators:  Another vigilante team like Death Squad.  

 

Crisis Corps:  Heroes who concentrate on disaster relief and collapses of public order.  

 

The Masters of Catastrophe:  Characters with destructive area effect powers banded together as a devastating military force to conquer nations.  

 

Risk Management:  A private military corporation that hires superhumans.  

 

The Brides of Adrian Messenger:  Superpowered women enthralled by a cult leader.  Unlike The Harem, actually is a harem.  

 

Manosphere:  Misogynistic superhumans united by their desire to specifically hunt down and capture female supervillains.  

 

The Queens of Mean:  Female supervillain team brought together against a common threat.  

 

X Machina:  A team of robots.  

 

 

 

 

 

 

Edited by Clonus
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1 minute ago, Gauntlet said:

I have a all female villain group in the new villains book I am creating called "Damsels of Destruction". They are called The Frenzied Five and consist of Battle Flower, Little Lady, Live Heat, Mean Lisa, and Puma.

I hope Mean Lisa doesn't have detachable exploding hands. "Is that a Jojo reference?" You bet your sweet hippy it is. Can the world go on without it? Darn straight it can.

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4 hours ago, Stanley Teriaca said:

I hope Mean Lisa doesn't have detachable exploding hands. "Is that a Jojo reference?" You bet your sweet hippy it is. Can the world go on without it? Darn straight it can.

 

Na, she is a real head model. In fact the entire team are models who were on a photo shoot when a radioactive meteorite came down and the radiation gave all of them superpowers and a bit of a mental rework.

 

So basically they are extremely beautiful girls who will kick the "blank" out of you. Now should this be a good thing our a bad thing is up to you.

 

 

Edited by Gauntlet
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Furious Fists:  Team of super martial artists

 

Janissaries:  Children of UFO abductees to serve as supersoldiers/supercops for an alien empire.

 

The Freakish Four:  LIke the Fantastic Four...but freakier.  

 

The Cutting Edge:  Team of cyborgs

 

Mutandis:  A team with the goal of "evolving" all of humanity, turning them into a superpowered species as a whole.  

 

 

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