cbat007 Posted October 24, 2020 Report Share Posted October 24, 2020 How do i balance a basic thug? What does a Gun do in this game; or how many CP worth of power should a street level and so on weapon have? Thanks Quote Link to comment Share on other sites More sharing options...
Beast Posted October 25, 2020 Report Share Posted October 25, 2020 what level of power are the heroes? if a hero is dealing say 10 DCs of damage and has say 10 resistant def + 10 normal def and a dcv/ocv of 8 for me thugs will look like this IMHO Thugs dcv/ocv 6 defenses thugs are 1 hit wonders attacks 7-8 DCs 5 thugs for 1 hero Amorkca 1 Quote Link to comment Share on other sites More sharing options...
HeroGM Posted October 25, 2020 Report Share Posted October 25, 2020 I tend to use the goons from dark champions: animated Quote Link to comment Share on other sites More sharing options...
Amorkca Posted October 25, 2020 Report Share Posted October 25, 2020 4 hours ago, ChaosDrgn said: I tend to use the goons from dark champions: animated Is there a source book? Quote Link to comment Share on other sites More sharing options...
Tom Cowan Posted October 25, 2020 Report Share Posted October 25, 2020 I think Dark Champions: Animated is 5th (Still really usable, the core rules are the same point costs have changed if you rebuild) Amorkca 1 Quote Link to comment Share on other sites More sharing options...
HeroGM Posted October 25, 2020 Report Share Posted October 25, 2020 Yep it's fifth and in the store. Quote Link to comment Share on other sites More sharing options...
drunkonduty Posted October 25, 2020 Report Share Posted October 25, 2020 Assuming "average" heroes with OCV/DCV 8-10; 12-14 DCs; Defences 15-25 (about half resistant); SPD 4-5; STUN 35-50. I'd go with: Basic Mugger/Petty Criminal/Bank Robber: OCV/DCV: 4, Damage: 1d6K-2d6K (depending on how well armed they are likely to be); Defences: 5 with no resistant def; SPD: 2; STUN20. Tough Mook/Enforcer/Trained VIPER thug: OCV/DCV: 6 Damage: 8-10DC; Def 10 (about half resistant); SPD3; STUN 25. Elite Thug/Senior Henchperson: OCV/DCV: 7-8; Damage: 8-10 DC; Defences 10 (about half resistant); SPD 3-4; STUN 30. Jhamin 1 Quote Link to comment Share on other sites More sharing options...
massey Posted October 25, 2020 Report Share Posted October 25, 2020 There are stats for these things in various books. How powerful or weak they are kind of depends on which book you're referencing. As far as guns go, here's the rule of thumb I tend to follow: Little concealable snub-nosed revolvers tend to do about 1D6 killing. A normal sized pistol is probably 1 1/2 D6 killing. A big-ass hand cannon like a .44 Magnum or a .50 Desert Eagle is probably 2D6 or 2D6+1 killing. Shotguns or rifles are probably 2D6 to 2 1/2 D6 killing. A military-grade sniper rifle (.50 cal Barrett) is clocking in around 3D6 killing. The Cobra Assault Cannon from Robocop is about 4D6 killing. You can blow up cars with it. The average thug, goon, or henchman probably has a 4 or 5 OCV and a 3 Speed. Unarmed they probably hit for 3 or 4D6 normal damage, and they frequenlty carry brass knuckles (2D6), lead pipes (3D6), or baseball bats (4D6) to boost their damage. They're good enough to reliably beat the hell out of normal people. They probably have 5 to 8 Defense and 25 Stun or so. DoctorImpossible and HeroGM 2 Quote Link to comment Share on other sites More sharing options...
Tech Posted October 26, 2020 Report Share Posted October 26, 2020 12 hours ago, drunkonduty said: Assuming "average" heroes with OCV/DCV 8-10; 12-14 DCs; Defences 15-25 (about half resistant); SPD 4-5; STUN 35-50. I'd go with: Basic Mugger/Petty Criminal/Bank Robber: OCV/DCV: 4, Damage: 1d6K-2d6K (depending on how well armed they are likely to be); Defences: 5 with no resistant def; SPD: 2; STUN20. Tough Mook/Enforcer/Trained VIPER thug: OCV/DCV: 6 Damage: 8-10DC; Def 10 (about half resistant); SPD3; STUN 25. Elite Thug/Senior Henchperson: OCV/DCV: 7-8; Damage: 8-10 DC; Defences 10 (about half resistant); SPD 3-4; STUN 30. It really varies for me due to the episode. However, a very general listing would be: The Tough Mook would be CV 5, Dmg varies 6-8 DC. The Elite Thug would be CV 6, Dmg 6-10 DC, depends on the hero & situation The Senior Henchperson could be CV 6-8, Dmg 8-10DC, again depends on the hero & situation. drunkonduty 1 Quote Link to comment Share on other sites More sharing options...
Greywind Posted October 27, 2020 Report Share Posted October 27, 2020 13 hours ago, Tech said: It really varies for me due to the episode. However, a very general listing would be: The Tough Mook would be CV 5, Dmg varies 6-8 DC. The Elite Thug would be CV 6, Dmg 6-10 DC, depends on the hero & situation The Senior Henchperson could be CV 6-8, Dmg 8-10DC, again depends on the hero & situation. Senior Hench get names and their own character sheets. Quote Link to comment Share on other sites More sharing options...
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