Khas Posted September 14, 2020 Report Share Posted September 14, 2020 Hi, maybe it's an old question but I've searched for a response in the forum but didn't find it. Looking at the rules for adding damage it says: "When a character performs a Move By/Through (or other movement-based Maneuver) with a weapon, divide his STR by 2 for purposes of calculating extra damage or DC/OCV penalties based on the weapon’s STR Minimum (6E2 199)." And in the chapter about using objects as weapons it says: " Improvised weapons typically can only increase a character’s Normal Damage in HTH Combat when used with a Strike Combat Maneuver. If used with some other Maneuver, they just let the character hit the target without having to touch it (unless the GM or some other rule says otherwise)." If it works as I intended, looks like you have a very little advantage (if there is) in using a weapon with Move By/Through and looks like a strong character has a greater effect comprared with one that uses a focus (weapon). Furthermore you can't add damage using an object (like a car) and smashing it on the enemy using Move By/Through. So my first question is if my interpretation in correct, the second is why there is such approach and the third of you use this rule (and if it works) or modify/ignore it. Thanks Quote Link to comment Share on other sites More sharing options...
archer Posted September 15, 2020 Report Share Posted September 15, 2020 If the object is large enough, using an object could protect you from the target's damage shield. (If I perform a Move By while holding my asteroid, the GM has a good chance to rule that your Damage Shield likely isn't going to affect me through a mile of rock.) If the object is large enough, it could be counted as an area of effect attack. (If I perform a Move By while holding my asteroid, the GM has a good chance to rule that your need to at least try to Dive for Cover in order to avoid being hit by a mile-wide asteroid.) I don't really play 6e though I've read the rules. Maybe someone else can help with other questions. Quote Link to comment Share on other sites More sharing options...
Khas Posted September 15, 2020 Author Report Share Posted September 15, 2020 1 hour ago, archer said: If the object is large enough, using an object could protect you from the target's damage shield. (If I perform a Move By while holding my asteroid, the GM has a good chance to rule that your Damage Shield likely isn't going to affect me through a mile of rock.) If the object is large enough, it could be counted as an area of effect attack. (If I perform a Move By while holding my asteroid, the GM has a good chance to rule that your need to at least try to Dive for Cover in order to avoid being hit by a mile-wide asteroid.) I don't really play 6e though I've read the rules. Maybe someone else can help with other questions. Ok those are reasons for using an object ad weapon, but doesn't help me with my questions nor tell me if my interpretation is correct, but thanks for trying to help Quote Link to comment Share on other sites More sharing options...
Beast Posted September 15, 2020 Report Share Posted September 15, 2020 adding weapon damage from something you pick up off the battle ground in a supers game should not add any damage to your move by/through(sfx might convert to a killing attack) in any other genre, you can only double the max damage of the weapon Quote Link to comment Share on other sites More sharing options...
Khas Posted September 15, 2020 Author Report Share Posted September 15, 2020 1 hour ago, Beast said: adding weapon damage from something you pick up off the battle ground in a supers game should not add any damage to your move by/through(sfx might convert to a killing attack) in any other genre, you can only double the max damage of the weapon Ok thanks, that is how I understood the rule. And with a proper weapon, the STR is halved also without a minima as I read it (so it works this way for supers too), what do you think? Quote Link to comment Share on other sites More sharing options...
Beast Posted September 15, 2020 Report Share Posted September 15, 2020 you only 1/2 the str for a move by it is full strength for a move through 21 minutes ago, Khas said: And with a proper weapon, the STR is halved also without a minima as I read it only when doing a move by Quote Link to comment Share on other sites More sharing options...
Khas Posted September 15, 2020 Author Report Share Posted September 15, 2020 3 minutes ago, Beast said: you only 1/2 the str for a move by it is full strength for a move through only when doing a move by "If a Move Through is performed with a HTH weapon or HTH Killing Attack, divide the character’s STR by 2 for purposes of calculating extra damage or DC/OCV penalties based on the weapon’s STR Minimum." This is written at page 72 6E2 under the Move through maneuver, and that's really strange for me Quote Link to comment Share on other sites More sharing options...
Greywind Posted September 15, 2020 Report Share Posted September 15, 2020 Because of the velocity added to damage. Quote Link to comment Share on other sites More sharing options...
Khas Posted September 15, 2020 Author Report Share Posted September 15, 2020 14 minutes ago, Greywind said: Because of the velocity added to damage. Ok but without a weapon this works differently, you halve the STR only with a Move by, with a weapon you halve also with a move through and with an object used as weapon you add STR only with a Strike Quote Link to comment Share on other sites More sharing options...
Beast Posted September 15, 2020 Report Share Posted September 15, 2020 from champions complete pg 151 A successful Move By does half of the character’s regular STR damage plus (velocity/10)d6. The attacker himself takes one-third of this damage (both STUN and BODY; appropriate defenses apply). • When a character performs either Maneuver with a weapon, halve the character’s STR for purposes of the STR Minimum (calculating extra damage or DC/OCV penalties), and apply the damage normally taken by the attacking character to the weapon instead. • Hand-To-Hand Attack damage adds to either Maneuver if (and only if) the GM believes it makes sense based on the Special Effects of the HA and the Maneuver. If it adds, it adds to the overall damage (soit isn’t halved along with STR for a Move By, and it affects the damage the attacker himself takes). MOVE THROUGH (½ Phase; -v/10 OCV; -3 DCV) Allows a character to attack at the end of a move by running right into his target. If the attacker misses his target and has meters of movement remaining in his Full Move, he keeps traveling in a straight line; he may decelerate if he wishes. If he doesn’t have meters of movement remaining in his Full Move, he ends his Full Move at the target’s location.If the character hits his target, he does his regular STR damage plus (velocity/6)d6. The attacker himself takes one-half of this damage (both STUN and BODY; appropriate defenses apply). If the attack did no Knockback, then the attacker takes the full damage instead (it’s like running into a wall). If the attacker hits the target and doesn’t do Knockback, or he hits the target at the end of his Full Move, he stops at the target’s location (directly in front of the target). If he hits and does Knockback, and has meters remaining in his Full Move, he has his choice of three options: the 2 big book suffer from too much example bloat CC boils it down Khas 1 Quote Link to comment Share on other sites More sharing options...
Khas Posted September 15, 2020 Author Report Share Posted September 15, 2020 7 minutes ago, Beast said: from champions complete pg 151 A successful Move By does half of the character’s regular STR damage plus (velocity/10)d6. The attacker himself takes one-third of this damage (both STUN and BODY; appropriate defenses apply). • When a character performs either Maneuver with a weapon, halve the character’s STR for purposes of the STR Minimum (calculating extra damage or DC/OCV penalties), and apply the damage normally taken by the attacking character to the weapon instead. • Hand-To-Hand Attack damage adds to either Maneuver if (and only if) the GM believes it makes sense based on the Special Effects of the HA and the Maneuver. If it adds, it adds to the overall damage (soit isn’t halved along with STR for a Move By, and it affects the damage the attacker himself takes). MOVE THROUGH (½ Phase; -v/10 OCV; -3 DCV) Allows a character to attack at the end of a move by running right into his target. If the attacker misses his target and has meters of movement remaining in his Full Move, he keeps traveling in a straight line; he may decelerate if he wishes. If he doesn’t have meters of movement remaining in his Full Move, he ends his Full Move at the target’s location.If the character hits his target, he does his regular STR damage plus (velocity/6)d6. The attacker himself takes one-half of this damage (both STUN and BODY; appropriate defenses apply). If the attack did no Knockback, then the attacker takes the full damage instead (it’s like running into a wall). If the attacker hits the target and doesn’t do Knockback, or he hits the target at the end of his Full Move, he stops at the target’s location (directly in front of the target). If he hits and does Knockback, and has meters remaining in his Full Move, he has his choice of three options: the 2 big book suffer from too much example bloat CC boils it down This is very useful! "When a character performs either Maneuver with a weapon, halve the character’s STR for purposes of the STR Minimum (calculating extra damage or DC/OCV penalties), and apply the damage normally taken by the attacking character to the weapon inst ead." Do you think that this quote means that the STR is halved only for the minima and not for the damage counting? Quote Link to comment Share on other sites More sharing options...
Beast Posted September 15, 2020 Report Share Posted September 15, 2020 1 minute ago, Khas said: This is very useful! "When a character performs either Maneuver with a weapon, halve the character’s STR for purposes of the STR Minimum (calculating extra damage or DC/OCV penalties), and apply the damage normally taken by the attacking character to the weapon inst ead." Do you think that this quote means that the STR is halved only for the minima and not for the damage counting? yes Khas 1 Quote Link to comment Share on other sites More sharing options...
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