thorngumbald Posted August 30, 2020 Report Share Posted August 30, 2020 Hi all One of my players has purchased Entangle in a Multipower slot. When he uses it, what happens on the following Phase? Is that slot now unavailable while the Entangle is in effect (given that Entangle doesn't require anything to maintain it, ie: handcuffs)? Or are those reserve points locked until the Entangle ends? i suspect it's the former, but I wasn't sure ... Thanks, T Quote Link to comment Share on other sites More sharing options...
thorngumbald Posted August 30, 2020 Author Report Share Posted August 30, 2020 Actually, I think I have answered my own question. As Entangle can be made Constant (6E1 p218), it implies that some degree of continuation is involved, so the latter applies above. The Handcuffs example on 6E1 p219 confused me; I suspect Handcuffs should really be bought as Persistent. Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted August 30, 2020 Report Share Posted August 30, 2020 Entangle is ordinarily an Instant Power with continuing effect, so the Entangle would remain even when the points are switched elsewhere, unless the Entangle is built to require some kind of maintenance through END cost or otherwise. pbemguy, Oruncrest and Duke Bushido 3 Quote Link to comment Share on other sites More sharing options...
unclevlad Posted August 30, 2020 Report Share Posted August 30, 2020 A normal Entangle does not repair itself. A Constant Entangle does; long as the attacker is paying the END, he gets an opportunity to re-roll the dice to determine the Body. So even if the target's breakout attempt *almost* got him out...too bad, so sad. If the attacker acts before the target, Entangle's back to full Body. Quote Link to comment Share on other sites More sharing options...
thorngumbald Posted August 30, 2020 Author Report Share Posted August 30, 2020 Oh, OK, I see what you mean. Thanks. Quote Link to comment Share on other sites More sharing options...
thorngumbald Posted August 30, 2020 Author Report Share Posted August 30, 2020 Here's my dilemma. A character has gravity based powers, which he wants to use to bind someone (Entangle) in gravitational force. That makes sense to me, but what doesn't make sense is that the gravitational effect lasts forever. I also see no suggestion that an Entangle can be turned off at will by the Entangler (as an Instant power, once it's there, it's there), so in this example, the character can't release anyone they've captured. That's not how I, or he, sees the power working, but I struggle to see how to build it correctly. It needs to dissipate in time or when the character no longer wants it. I thought about making it Susceptible to "being in existence" so it damages itself every few minutes, but that feels odd. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted August 30, 2020 Report Share Posted August 30, 2020 Entangles, like Ice Entangles or webbing, can dissipate at a rate set by the GM. The I e one example is that it melts away in an hour. For the Entangle to stop working by the Player, there is an Advantage called Dismissible. If you are using a Rule set that doesn’t have this Advantage, that’s easy as then just “create“ it and add it in. Iirc the Advantage is a 1/2. Quote Link to comment Share on other sites More sharing options...
thorngumbald Posted August 30, 2020 Author Report Share Posted August 30, 2020 Thanks Ninja-Bear. Also, APG II p26 states that Entangles can have the Costs Endurance to Maintain limitation (tying into 6E1 p374 for End costs for Instant powers). That seems to be exactly what I want for now. Chris Goodwin 1 Quote Link to comment Share on other sites More sharing options...
unclevlad Posted August 31, 2020 Report Share Posted August 31, 2020 Yep, that's what you want. That one was incorporated into Hero Designer. The other Costs END that I like from APG is Damage-Based END Cost. thorngumbald 1 Quote Link to comment Share on other sites More sharing options...
dsatow Posted September 2, 2020 Report Share Posted September 2, 2020 Just as some side ideas for you if you don't like the entangle idea: You could also create it as a gravitational effect as: Strength Drain and/or Movement Drain, can also be treated as a suppress. TK only to force things down Change environment Mind Control vs. Strength (Ok, this requires a bit of leeway from your GM but I would think they should be okay with it given Mind Control vs Con exists and people tend to have higher Strengths). thorngumbald and Ninja-Bear 2 Quote Link to comment Share on other sites More sharing options...
unclevlad Posted September 8, 2020 Report Share Posted September 8, 2020 Suppress makes more sense than drain. Leave the area, the movement comes back completely and immediately. Change Env is a nice power...and you can probably get a small limitation, because it wouldn't affect a movement with No Gravity Penalty. Quote Link to comment Share on other sites More sharing options...
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