HERO System 6th Edition Rules Questions
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Please consider these as temporary, advisory answers until such time as Steve Long's health and personal circumstances permit him to resume answering rules questions himself.
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6,897 questions in this forum
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does not cross intervening space, how to reach through walls
I see I missunderstood the meaning of this advantage....does this mean i still need indirect to reach through walls? If so, what level?
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Is streaching inherently indirect?
I'm building a martial artist with 2M of streaching, does not cross intervening space. Can I face someone, and punch them in the back of the head? Or do I need indirect for that option?
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Duplication question
I know this sounds straightforward but I wanted to make certain. Must duplicates created from the duplication power need to take the duplication power? Thanks.
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How much endurance is used when using passing strike?
Would it just be the endurance cost from the strength in my hand-to-hand attack as well as the cost of movement? I'm making a character that has very high running with the advantage of 0 endurance cost, so for this character am I interpreting it correctly that they would only spend 2 endurance when executing a passing strike with a base 10 str and 12m running?
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Move by on a vehicle(Such as a motorcycle or Hover board)
I understand that the pilot/Driver takes penalties if he is the one attacking while driving but does the pilot use the vehicles OCV or his own? If he is punching with his hand, or with a weapon like a bat or sword would you still use the vehicles ocv? Looks as if the character is suppose to use the lowest of the OCV's from either the vehicle of the individual but it just doesn't seem logical if the attack is actually from the individual and the vehicle is just being used as a movement power. Any help would be greatly appreciated, thanks.
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Can a Martial Art technique involve Shove and Grab
So in an attempt to define a technique where someone grabs and individual and then shoves him backward Grabbing Push Grab Opponent (3 pts) -1 OCV (-1 pt) -1 DCV (-1 pt) exert +10 STR to Grab (2 pts) + 10 STR to Shove (2 pts) Total Cost of Maneuver 5 pts This is using two exerts Shove and Grab and the Grab Opponent Maneuver all non exclusive bases. By the book in putting together the items this is allowed as Shove is just an exert. I can't find anything that would allow or disallow combining this. Is there a rule I am missing?
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Are there rules for changing the BODY damage to damaging EGO instead of using a Drain
Is there a rule that would let you change the damage from BODY to let's say EGO. So that an attack that is a Mental Blast Does Body +1A has another advantage that makes the BOD damage affect the EGO stat instead. I know I can mirror this with a drain but I would like attacks that aff3ect the spirit and advantages that change Does Body attacks, or HTHKA through a magic knife as a focus for instance which affects the soul not the body. I have reviewed the Hero System Manual I, and both APG I and II and see nothing regarding that. I thought there was something in the old Ghost or SPirit book not sure the name but it was about creating spirits and en…
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Variable Limitations - Followup
I think you answered my question, but the wording left me one small doubt. You said if it could not be applied in its current state. So let's take a simpler example and make sure I am getting this right. 3 PD 3 ED Resistant Defenses, Time Limit: 1 Minute (-2), Variable Limitations (requires -1/4 worth of Limitations; -0) Okay, the query I have here is can the caster take Non-persistent (-1/4) as their variable limitation? If so, does that potentially increase the END cost since time limit is an advantage on Constant powers. Or are there other impacts I am not thinking about? I think it is just not allowed because powers cannot change cost after cre…
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Variable Limitations and ....
So I have a power that has variable limitations. What happens if that variable limitation at the point of application interferes with a power build? This is particularly applicable to spells where the user can change which limitations they take. Example 1: Persistent Power (does not matter which) Advantages: 0 End Limitations: Time Limit: 5 minutes, Limited Range: 30m, Variable Limitations (at least -1/4) So what happens if the spell caster chooses Costs End only to Start (-1/4)? Or if they choose Nonpersistent (-1/4)? Both of these would appear to violate the constraints of Time Limit as a limitation. …
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Clairsentience questions
1. Say I'm buying it for Sight Group and Normal Hearing. What's the range...200m or 250m? Adders don't improve the range, but an extra sense or sense group is NOT listed as an adder in that section (6E1 page 180). 2. MegaScale obviously applies to the range of the power. If I purchase Mobile Perception Point, does it apply to the perception point movement rate?
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Spell Resistance ... in what book?
Hi, getting back into the Hero System after more than 25 years. I'm trying to build a Fantasy Hero campaign, read the main books, browsed many of the Fantasy Hero books, here's my question: In what book does it cover Spell Resistance as a Skill vs Skill contest? I know I saw it. 5th or 6th? I understand the Magic Skill part; I'm interested in the section explaining how to build characters with Spell Resistance. Thanks.
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Adjusting pools?
On 6e1, 142: "Any level of Expanded Effect allows a character can use an Adjustment Power to Adjust both the reserve/Pool and one or more slots in a Power Framework at once". This contradicts the text on 6e1, 140 and I think it is a cut and paste left over from Variable Effect in 5er on page 112 when it still was possible to apply such things to Elemental Controls? If so, should it be updated in the errata? - E
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Does a target's successful initial Breakout Roll against Mind Scan still reveal to the attacker the target's more precise location information?
After a mentalist succeeds on the Mind Scan Attack Roll and succeeds on the Effect Roll sufficient to achieve the desired result against the target, does the target make a Breakout Roll to end the Mind Scan effect before or after the mentalist gets a more precise indication of the target's location? Example: Cat takes a Half Phase Action to make an MOCV Attack Roll (at an appropriate penalty due to the size of the search area) against Freudroid's MDCV, desiring an EGO +20 result. She succeeds on the Attack Roll and learns Freudroid's general location and presence. Cat's Effect Roll equals Freudroid's EGO +20. Does Freudroid make a Breakout Roll before Cat can …
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Can I Martial Throw a vehicle?
There's a question with this same title, but it's for fifth edition, and while I don't think the rules on Martial Throw have meaningfully changed, there is one line of the text that makes me pause, namely 'that applies only to characters'. Now, this seems to be, contextually, about disallowing throwing things at characters, but I just want to make sure. I guess this is part of a broader question- are vehicles characters, or do they at least count as characters?
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"Taking a Recovery" and MDCV
A character taking a recovery as an action is at 1/2 DCV. Is her MDCV affected?
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Senses and Sense Elements: Dis/Advantaging and Adjusting
Given: 6e1 p.212: Sense Modifiers do not belong to any Sense Group — they improve Senses, either individually or by Sense Group. ... Sense Modifiers are not Adders. This series of questions functionally ignores the extras granted by Sense Groups; please do not bring them into the discussion. Part 1: Advantages and Disadvantages. When purchasing advantages -- Megascale comes to mind -- would the baseline detect/sense ('Detect Object', 10 pts) act as the base point value of the power, immaterial of Sense Modifiers that might be capable of enhancing the detect/sense? Or, perhaps, would the character only be able to use the Sense Modifier(s)…
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Teleport passing strike
Can you combine Teleport with passing strike? Allowing yourself to make a full move and to strike at a target somewhere along the path?
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Star HERO Warship Propulsion
I'm reading the Star HERO 6e Warship example (p. 250) and I'm a bit confused about the warp drive multipower. I see that the Costs Endurance limitation was put on the multipower reserve, and then applied to each power slot. But wait, flight already costs endurance as per the power. So this appears to me to be one of those "limitations that doesn't limit the character" situations. Wouldn't the Costs Endurance limitation be prohibited on the multipower reserve because not every power slot costs no endurance, and be applied only to the FTL travel power? This would mean the reserve costs the full 28 points, standard flight cost 2f, and FTL flight cost …
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Clarification on Two Weapon fighting: Will two weapon fighting allow for a character to use martial block for one "attack" and counterstrike all in one phase?
My concept is to fight defensively by waiting for an opponent to attack and then using martial block with one weapon to set up a counterstrike with the other. I know that this is normally a two phase procedure but will two weapon fighting allow one "attack" to be allocated to the martial block and a second attack allocated to counterstrike? Thought?
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Allocation of VPP and MP Framework points
Hi Steve, I have a quick clarification to ask you. Allocating points of a MP or VPP (with the "Change Powers As A Zero-Phase Action" Advantage) is defined as a Zero Phase Action. But 6e also says things like "point reserve can be allocated only once", but then gives an example of what can't be done which would involve allocating points, using the activated power, and then taking those points and reallocating to a different power and using that one - all in the same Phase. Implying (to me) that the restriction is on "double-pumping" reserve points. So is there only a single opportunity at the start of a Phase to allocate one's framework(s) and if not taken then too…
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Takes No Damage From Attacks for Mental Paralysis build
In Entangle under 'Mental Paralysis' (6e1 p217) it says one of the required Advantages is 'Takes No Damage From Attacks(+¾)'. But under 'Takes No Damage From Attacks' (6e1, p219), there is no +¾ option. What am I missing? Does making a Mental Paralysis follow the rules of the +1 level of TNDFA where I have to define "one reasonably common and obvious way to remove the Entangle"? And does it follow the +1 level that no outside help/attacks can free the target - only the target can free themselves?
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Regenerating other stats than Body
In the Advanced Player Guides, they mention the option of regenerating characteristics other than Body, which makes sense and is a useful concept. However, there is no real details on how to do this. There are three possibilities that I can think of that might be used: 1) You regenerate 1 (insert characteristic here) per time interim; 1 Body, 1 END, 1 Speed, etc 2) You regenerate 1 character point of (insert characteristic here) per time interim; 1 Body, 5 END, 1/10th Speed, etc 3) You regenerate your recovery worth of (insert characteristic here) per time interim (based on the rules on how to use regeneration to recover drained or otherwise lost p…
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Armadillo's Palm Blasters
I was doing a mock fight to prepare for this weekends game and came across a problem. Armadillo got knocked back and stood up to shoot his palm blasters. I can't find dual weilding or is it 2 attacks with one being the off hand and getting -3 or can you even shoot both blasters?
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Resistant Protection? My brain hurt
I am looking at the Brick on pg. 252 of the Champions book, and one of the powers is "Super Tough Body 28pts." I went with this because I took the Basic Brick characteristics 28 PD/ 28 ED but I just don't get the math. First, I thought it was a power from 6E1 pg 275 and I did 3 x 28 = 84 (Because 3CP/ 2pts), so that wasn't right. Then I saw the advantage on 6E pg 147 where I find Resistant (+½) but I can't find how it adds up. Is it 28ED/28ED = 56 divided by 2 x 3 or 28 x 3 = 84 with advantage (+1/2) = 42. I don't understand how you get a point cost of 28 for 28PD/28ED
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Effect on CVs of Fully Invisible
When an Attack Power with the Advantage Fully Invisible (also conceals Source Effect; +1¼) (E61 338) is used in combat by an attacker who is visible to the defender, what is the impact (if any) on the characters' CVs? Example: The Cauthon has the Power Unlucky Break: Blast 10d6, Fully Invisible (also conceals Source Effect; +1¼). The Cauthon and King Caribou are fighting over who gets the last beer. The Cauthon's player says that the Cauthon is using Unlucky Break against King Caribou, who is right there and is familiar with the Cauthon's superpowers. Is the Cauthon's attack made normally against King Caribou? Does the Cauthon get a bonus to his OCV? Is King C…
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