Fantasy Hero
Roleplaying in the wondrous realms of Fantasy!
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This project is out of pure nostalgia from a video arcade game I once played...Wizard Fire a.k.a. Dark Seal II. 🙂 The WinZip contains Microsoft Excel and Hero Designer files for the following characters: Carl Greystone - Knight Jade Greataxe - Fighter Hark Riger - Bard Freya Edirne - Wizard Eminna Jozestore - Elf fighter-mage
Last reply by fdw3773, -
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So, one of the classic items in any setting with extraordinary abilities, whether it is fantasy, sci-fi, or superheroes, is a bag of holding. An extradimensional pocket where you can put stuff, and it is either weightless, or has a drastically reduced weight, and the inside of the bag is far bigger than the outside. Unfortunately, there doesn't seem to be any power in HERO that lets you do something like that. So, I'm asking the hivemind, how would you make a bag of holding?
Last reply by Killer Shrike, -
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Just out of curiosity, what kind of character adaptations have you done for your respective Fantasy Hero scenario(s)? If so, who? I noticed there are various postings in D&D homebrew forums featuring adaptations from Magic: The Gathering such as Nicol Bolas (Elder Dragon/Planeswalker) and even Star Wars with a fantasy version of Darth Vader (see below), and was wondering if others were doing something similar in Fantasy Hero. 🤔
Last reply by fdw3773, -
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My recent ruminations has been about the magic granted to priest of the various deities of my world. I have in all cases been looking for a very plug and play type of set up. I have a traditional mage type in the form of Metier magic, a more primitive, primal Totemic magic, a source for all those magical toys from Runecrafting. Now how to make divine magic seem different. One thing I wanted was that each deity had its own special purview or portfolio. Also I wanted to get away from every cleric having access to the same spell list, but all everyone wants is the heal spells. So to Killer Shrike I go for some inspiration... What is this? Domains. Spells that are org…
Last reply by Mr. R, -
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The Dungeons & Dragons toy display must have had a profound impact, inspiring me to complete character write-ups with some back story under Hero System 5th Edition. Included in this WinZip file are listed below. Enjoy! 😉 Ringlerun - 200 pts (Hero Designer file and Microsoft Word) Teresa Lysander - 150 pts (Hero Designer file and Microsoft Word) - Entirely new character I created Spectral Bear (Microsoft Word only) Strongheart - 175 pts (Hero Designer file and Microsoft Word) Marengo, Strongheart's Destrier (Microsoft Word only) Turan, Strongheart's Bronze Dragon (Microsoft Word only) Warduke - 175 pts (…
Last reply by fdw3773, -
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Here are two more write-ups for Dungeons & Dragons characters/action figures, Warduke and Skylla, adapted from The Shady Dragon Inn module. Fantasy Hero (3rd Edition) was used as base rule set. Included are the Hero Designer, Adobe pdf, and Microsoft Excel files to edit/print as you see fit. Enjoy! 😉
Last reply by fdw3773, -
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These are write-ups for Dungeons & Dragons characters/action figures Strongheart and Mercion adapted from The Shady Dragon Inn module. Fantasy Hero (3rd Edition) was used as base rule set. Included are the Hero Designer, Adobe pdf, and Microsoft Excel files to edit/print as you see fit. Enjoy! 😉
Last reply by fdw3773, -
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What the title says. I am contemplating using this in relation to Divine Magic as a way for the user to get some spells for cheap while still getting decent effects. But I want to know, IF you used it, what were were any advantages or disadvantages / suggestions for it?
Last reply by Mr. R, -
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There have been several fan write-ups of Robert E. Howard's Conan the Barbarian for D&D, so here's my interpretation of the famous character synonymous with the sword and sorcery genre for Fantasy Hero. Included is the Hero Designer file, Adobe pdf, and Microsoft Excel to use, edit, and print as you see fit. Enjoy! 🙂
Last reply by fdw3773, -
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Without a big debate - What is your Magic system of choice and what do you normally cap the AP at overall for PCs buying spells?
Last reply by HeroGM, -
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Recently, I came across a Kelek action figure on display from the Dungeons & Dragons toy series and got inspired to do a character write-up using the statistics adapted from The Shady Dragon Inn module. I used Fantasy Hero (3rd Edition rules) with 75 points as base, 75 points of Disadvantages, and went from there. Below is the link to the WinZip file that contains the Hero Designer file, Adobe pdf, and Microsoft Excel version to edit and/or print. Enjoy! 😉
Last reply by fdw3773, -
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I want to describe the city in greater detail. So what are some of the points I need to elaborate on? Government: Elected Consensus Council and Mayor with elections every 8 years Districts: Docks (it is a port) ----Ship builders Merchant quarter Crafters lane City Guard Mage Schools Various temples (should they be in their own district, or spread around the city?) Low class housing Mid class housing High class housing Sewer System Smugglers Lairs City Guard: Three levels 1- Basic guard (the Hawks) 2- Investigators (the Owls) 3- Special Branch (catch…
Last reply by Mr. R, -
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The tomb of an ancient Hero is outside the city. Not only is he buried there, so is his mount or vehicle. I can't quite decide whether to give him just his horse, or go with a pair of horses and a chariot. And maybe his driver (a lesser hero/sidekick). Naturally there is a chance of him coming back to life. I'd go with the chariot option on aesthetic grounds, but it makes the tomb larger, and chariots are a pain to run. What would you choose, and why?
Last reply by mallet, -
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Your spellcaster encounters someone with, say, schizophrenia. How would they help them? Give them Dried Frog pills? Exorcise the evil spirits possessing them? Something something move healing energies around... No treatment. The prophetic visions are worth it. No treatment. Confine or supervise them as gently as possible. No treatment. Get them a Vagabond's License and pray they don't harm themselves or others, or be harmed. Cast a blah blah Transform blah blah blah spell. Incinerate them with your Fire Magic. "Healing Flames? That will do the trick!" Something else. Obviously, this relates to how magic …
Last reply by assault, -
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Aerelios is not on the coast where the Gefting Sea empties into the Kulana River, but rather a few kilometers inland. The river at this point is about five (5) kilometers wide, allowing for communication between the East and West parts of the city by ferries that operate day and night (night being more expensive and restricted for safety reasons). There are docks on both sides, with a restricted dock further up the city on the East side for the supply of warships the city can call on. This is also where the barracks for those soldiers living in town are located. As well it has very simple accommodations for warriors visiting and staying for a limited time. …
Last reply by Mr. R, -
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Lord of Storms, the rain bringer, Thunderer, Destroyer, Renewer, Name : Tolar Holy Symbol: Lightning Bolt Professions: sailors, farmers, ??????, Clothing: Good clothing Weapons: Hammers, maces, bows Education: Weather, Spells: Weather sense, Fog, Flashes (sight, sound), Call lightning, Call wind, Circle of protection Magic Items: Magic Compass, See in the dark lenses, Pen of poetry Pestilence, Purges, sickness, Name : Zylan Holy Symbol: Stylized Crescent Moon Professions: Doctors, morticians, Clothing: Black with red highlights Weapons: Any E…
Last reply by Mr. R, -
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Goddess of Earth: Mistress of Agriculture. Lady of Seasons. Birth, death and milestones. Queen of the Forest/Jungle. The herbalist / poisoner. (any other ideas?) Name : Marileea Holy Symbol: Metal Leaf enamelled with white, green, yellow and red Professions: Farmers, midwives, herdsmen, healers Clothing: No official outfits other than the Holy Symbol Weapons: Any weapon, but small easily concealed ones are prefered. Education: Law, herbalism, farming, animal husbandry, food preservation Spells: Locate plants, brew potions, neutralise poisons, healing brews, Neutralise disease, Drains (Str, Dex, Spd) Change environment (sea…
Last reply by Mr. R, -
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So a twofer today Gods of Neutrality God of the Sky: Lord of the sun. The one who gives warmth. The drought lord. Mountains (any other ideas?), Name : Kogano Holy Symbol: Sun symbol Professions: ?????, Clothing: Robes or coats coloured yellow Weapons: Bows are sacred, and thus preferred. Education: Any the interest them, as long as they devote themselves to it at the time Spells: warmth, light, blindness, thirst, dessication Magic Items: Robes of warmth, orbs of light, Goddess of the Night Sky: Lady of the Stars, the navigator, Patroness of sailors, desert travellers. T…
Last reply by Mr. R, -
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How does this sound for a Lovecraft's/Dunsany's Dreamlands-style campaign? SETTING: The Waking World is the modern world of 1985. You are all teenagers (12-14) in a sleepy, rural New England town. CHARACTERS: Player characters are built on 25 points, plus up to 15 points in Complications. Waking World characters are subject to Characteristic Maxima as shown on 6E1 50, except that STR, CON, and BODY max out at 15 (because you're young teenagers), and INT, EGO, and PRE max out at 25 (because you're Lovecraftian teenagers). Waking world characters have the following powers for free: The Dream World is the Dreamlands of Lovecraft and Dun…
Last reply by AlHazred, -
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I've been looking at Swords and Sorcery settings. Naturally I included the official Hero setting. It didn't really inspire me. Some of the rules stuff, like the magic system has potential, but the setting itself seems rather blah. What do other people think? Has anyone used it? What changes could be made, or is it better just to ignore it and use something else?
Last reply by Sallos, -
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God of Knowledge, learning, tactics, logistics, Healers, cooking Name : Readaer Holy Symbol: Book or Scroll Professions: teachers, scribes, sages, physicians, Clothing: No official outfits other than the Holy Symbol Weapons: Any weapon suitable to their profession, but staves and swords are favoured Education: Any the interest them, as long as they devote themselves to it at the time Spells: Speed Reading, Healing (they are closest to a traditional healer type), Magic Items: glasses of translation, bags of preservation, Blankets of warmth, Charms vs diseases,
Last reply by Mr. R, -
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Onto the Goddess of Justice Using Scott Ruggels' previous post as some inspiration Goddess of Justice: The balancer, the goddess of just endings. Goddess of vengeance. the goddess of honour, (any other ideas?) Feuds? Perseverance? Retribution Name : Ariadne Holy Symbol: Balance with feather on one side Professions: Judges, administration, ????? Clothing: Any clothing but when in an official capacity, must be wearing their holy symbol and a sash of office. Weapons: Any weapon, but small easily concealed ones are prefered Education: Law, bureaucracy, theology, any specializations they prefer Spells: d…
Last reply by Mr. R, -
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Does anyone know where on the site submission guidelines are at? I sent two admin e-mails but havn't heard back. Figured they might either be too busy to respond or might be an old address. I thought maybe you guys in the general forums would know where it's at. Thanks in advance.
Last reply by Sallos, -
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I posted about divine magic system, now I want some possible spells. These should not be the mobile artillery that arcane mages are, more buff and sustain types. Also I am a proponent that differing deities will have differing abilities. So first up: God of Commerce: Also the traveler, the explorer, of keeping your word, oaths (for good or ill). The god of the legal cheat. The collector, the god of wonder and exuberance! Master of language. (any other ideas?) PS feel free to suggest a name for him as well!
Last reply by Mr. R, -
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Rolemaster had Laen Atlantis has Orichalcum Guild Wars 2 has Deldrimore Steel and Amalgamated Gems My point is that these different sources had some sort of magical material. Now why am I asking about them? Well in most (not all) Fantasy Hero settings, magic items are Independent (What the GM givith, the GM can taketh away) But if you craft your own item, well you pay for it out of your hard earned Character Points. Which can hurt if the item ever gets lost or destroyed. So do you ever have those magical materials which if used in the creation of a magic item will supply "X" points to the real cost? For example in the B…
Last reply by Asperion,
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