Fantasy Hero
Roleplaying in the wondrous realms of Fantasy!
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I'm moving this topic from the "What do you want to see?" thread so Steve doesn't have to wade thru it. This is a subject that I've pondered on and I think it deserves some attention. The DEF/BODY of common materials seems to me also to be low compared to the damage HTH weapons do. I don't have an answer but my brain cell just had a thought: What if the ability to damage an inanimate object were based on the relative DEFs (and perhaps BODYs) of the weapon and target. In most cases (sword vs stone wall, for example) the rules take care of themselves since the sword's damage will never get thru the wall's DEF, but what about the gray areas that aren't so obviou…
Last reply by Nelijal, -
- 18 replies
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"Any suffeciently advanced magic is indistinguishable from technology." At least, it seems like it should be to me. I've seen quite a few fantasy settings in which, despite thousands of years of magical research, the world is basically medieval Europe with the serial numbers filed off. However, it seems to me that if magic items are possible, they would be produced to meet the needs that we filled with technology. I'm picturing (for example) a Victorian-analogue level of magical technology, where a man might pack a six-charge fireball wand, ride a golem-powered railway, and send messages via a crystal ball network. Every household would have convenient, safe mag…
Last reply by PhilFleischmann, -
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I;m fond of fantasy campaigns that are decidedly unbalanced. Where certain magic users are indomitably powerful forces, but they are balanced out by having their actions have larger than usual implications. We're talking mages who, after learning the right spell, can blow up a stone castle with one shot. What sort of threats are usually needed to provide challenges to these ultra-powerful characters? Even a dragon might not suffice. My best guess is that the use of powerful magic draws the attention of SOMETHING. Something malevolent, mischevious and extremely powerful.
Last reply by The Mad GM, -
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&^$&$#^ I&%*&$&$& *&%$^
Last reply by EternityShard, -
Re: As I had stated earlier I know how you feel. I'm also irritated by all those other people who think they know it all. . .
Last reply by Nelijal, -
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Whee, first post on new FH boards! I just wanted to continue the discussion on how to make good FH magic systems. To recount what has been worked out (and playtested!) so far: Maximum active points is 2xINT for hermetic casters, 2xPRE for religious casters Spell guidelines Each mage buys a multipower, each spell will be an ultra slot. A spell cannot be altered once purchased (to add d6, for example) but a new spell can be bought with the desired effect. Basic END for magic is 1 per 5 AP, spells must be full endance or zero endurance – no reduced endurance. Required disadvantages are: Gestures, incantations, concentrate to 1/2DCV (to cast)…
Last reply by Legendsmiths, -
- 11 replies
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I can't seem to find it on these boards, must have been on the temporary boards, but I remember someone asking about a cash to Active/Real Point conversion for Hero. I just wanted to share a house rule that I use in my FH games. I have never been fond of the prototypical AD&D/D20/Runequest shopping trips, nor the constant bean-counting associated with every treasure hoard. Granted, I prefer a cinematic, wild-action and epic style of play, to the gritty, sword and sorcery style. Using the Money Perk as a starting point, I developed a fairly simple 3d6 game mechanic. Basically, everyone starts with an 11 or less to acquire any piece of normal equipment (perman…
Last reply by HappyCat, -
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We have rules for multiple attackers but what about multiple wielders? What if... A group of hero's want to pick up a giants club and use it? A number of tiny attackers with weapons too small to dent chain mail pick up one of the hero's spears and, together, thrust the spear into the hero's armor. The nasties are trying to batter down the gates of your keep with a 30 foot battering ram. I think the rules would be simple. For wielders of equal strength add 5 points of strength for every 2X weilders. Subject to a limit of the number of weilders that can effectively grasp the weapon. Base OCV is the average of the OCV's of the group. Opti…
Last reply by Blue Angel, -
- 4 replies
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I got the idea from Star Hero's Psionic Potential Talent, Keith Curtis' Limited XP disad, and listening to the common complaint that FH PC's tend to overlap after a while. Limitless Potential provides the character with the ability to spend XP beyond the established campaign limits in a specific area. The breadth of the area determines the cost of the Talent. Limitless Potential w/ one skill: 5 points Limitless Potential w/ 3 skills or tight group: 10 points Limitless Potential w/all noncombat, HTH or Ranged Combat: 15 points Limitless Potential w/ one Characteristic or all Skills: 20 Points This talent must be bought at character creation and doe…
Last reply by dbsousa, -
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doh, wrong area.
Last reply by cbcarey, -
- 2 replies
- 614 views
Has anyone ever run a game set in the world of the anime Record of Lodoss Wars ? If any game setting is fantasy RPG personified it's Lodoss. The fact that it was actually inspired by someone's D&D game doesn't neccesarily mean you have to use D&D to play Lodoss. Anyone figured out how to handle characters like Parn, Deedlit, and Pirotess?
Last reply by Susano, -
- 2 replies
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Since these are consumed, I'd rather not have people pay points for them. However, I am willing to have people pay coin, either to buy them outright or to buy the materials to create them. For enchanters I generally require side effects on all enchantments based on the Real Points of the target item (ignoring Independant). The side effects (2x Real Points in Active Points) are a mana drain, recovery period is a day, AND an END drain (if mana and END are separate). This is for abilities beyond the base item. So, a +1 OCV/+1 DC sword is 10 Active Points, but probably 5 Real Points, which results in 20 Active Points of Side Effects, or a 1d6 Drain on Mana and END,…
Last reply by Legendsmiths,
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