Dark Champions
Modern-day action-adventure, including vigilante crimefighting, military action, law enforcement, espionage, and more!
1,243 topics in this forum
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- 36 replies
- 314 views
In your opinion, Not a superstar or a prodigy but an "average" competitor.
Last reply by Bloodstone, -
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- 159 views
I'm in a crunch for time (School, Work, other stuff) and was hoping to find a couple base Special Forces-level Mercenaries and Ninjas write-ups. My google-searches and PDF-browsing reveals primarily villain write-ups, but few "Goon" write ups with real weaponry. Are there any online resources for this type of material to help me get my last-minute write-ups ready? Thanks.
Last reply by Razor, -
- 7 replies
- 163 views
http://news.aol.com/story/_a/colombia-rescues-hostages-from-rebels/20080702152709990002
Last reply by jtelson, -
- 12 replies
- 256 views
The ABC Family show "The Middleman" has an online costume generator at http://abcfamily.go.com/abcfamily/path/section_Games/page_MiddlemanCostumeGenerator
Last reply by Curufea, -
- 7 replies
- 218 views
I don't know if this is real or not, I didn't find anything glaringly anacronistic and some references make me think it might be, what 21st century hoaxter would know about water glass? Might be inspirational for some NPC's in a Dark Champions campagine. Or if not, just amusing on its own. Humm, won't let me upload a pdf file. Follow the link from here.
Last reply by Comic, -
- 11 replies
- 166 views
I'm working on a DC campaign setting for my gaming group. Before I get too far into it, I want to poll the players and find out what they want/expect in such a game. I put together this questionnaire with scales from 1 to 5 with extremes on both ends (a little tongue in cheek). Since the players have different interests and preferences, I divided the "superpowers" section into separate aspects. I'm looking for a peer review for anything I missed or suggestions. If you like it, swipe it! Dark Champions Campaign Poll Relationship With Authorities How do the PCs want to be treated by law enforcement (at first)? 1. Dangerous criminals to be actively hunted down …
Last reply by Atomic Ray, -
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- 94 views
From the Freakonomics blog: http://freakonomics.blogs.nytimes.com/2008/06/18/how-cops-really-want-to-police/ Frankly, all the ideas in this article (all of which are purportedly given by police officers) would horrify me in the real world . . . but might be interesting for a DC game.
Last reply by Barton, -
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- 183 views
The Upside: The Alchemy Of Love is a Hero Plus adventure for Dark Champions. It uses a villain from the Dark Champions: The Animated Series, and is setting Hudson City. Since Animated Series campaigns tend not to be as dark and gritty as many Dark Champions campaigns the adventure is set in a good middle ground, with ease a GM can darken or lighten the mood to fit the group. The Premise: Penny Dreadful has kidnapped an author to force him to work on his new book, and as a tribute to him is committing crimes based on his previous five books. All of this is to raise money, and see the book written before anyone else. It skips the standard Misery-esque trop of Grea…
Last reply by ghost-angel, -
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- 231 views
The more I think about it, the more I think a campaign based on Jackie Chan Adventures (the cartoon) would be a Dark Champions campaign (or Dark Champions: the Animated Series style). We have atwo-fisted, two-legged archeologist who would seem to be in way over his head against a crime cartel yet holds his own thanks to martial arts skills, coruage, inegnuity, and a sizable dose of help from unexpected places (who would think having a disobedient little girl constantly underfoot would turn otu to be so handy?). The first question i can think of before trying to write up characters 9you ahve to start with Jackie) is how to model Jackie;'s martial arts. I don;t know i…
Last reply by bubba smith, -
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- 111 views
Hi I was wondering does Hero games still own the rights to the fictional drugs that was featured in the first Dark Champions rpg, such as Pixie I want to use it in a comic that I want to create as a street drug. LW
Last reply by Lord Liaden, -
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- 149 views
I am trying to make a character who is a Mistress of Social Networking. She has a few obvious supertalents, like Smear Campaign (Minor Transform, Person in to Person with a Rep disadvantage) and Get the Word Out (Telepathy, AOE, only to transmit). I was also trying to give her the ability to summon a crowd of protesters. At first I was just going to build it as a summon, but then I realized I didn't know what I could do with them. The crowd was just a special effect I wanted, but I didn't know what to do with them. What do you recomend? Maybe as a power to close off streets? Or a powerful presence attack?
Last reply by Narratio, -
- 16 replies
- 176 views
Recently registered at Hero Central and this is what I'm planning for my first campaign there: Basically, it's a modern-day normals campaign in which the PCs are involved in a secret and highly illegal road race that runs from Seattle to New York City. The prize: a suitcase containing a sh*tload of cold, hard cash! Each character would be built according to Competent Normal Guildlines and would each be allowed to have any normal, street-legal motor vehicle from TUV and/or Hero System Vehicle Sourcebook within reason (a car, a truck, motorcycle, a van, etc.) at no point cost. PCs who want to work together as a team can have a team of up to 3 persons to a vehicle (if …
Last reply by Fresh Head, -
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- 153 views
i was wondering ,since the heroes from the hudson city powers portion of dark champions tas are not considered part of the game, if they were to be used in a regular champs game where would they go? sorry if i put this in the wrong forum
Last reply by assault, -
- 31 replies
- 593 views
I want to run a Dark Champions Vigilante crime fighting campaign based on a Crimelord trying to expand his territory, but I can only think up phase one of his plan, which goes: 1a: Revenue: Go all out to get money. Hire mercenery villains to commit high revenue crimes, set up drug suppy lines ect 1b: Recuit- Hire goons. Get dagger or someone to train them. 1c: Supply: Set up smuggling routes to bring guns and equipment into the city. But then I'm stuck. How do you move in on the lesser crimelors territories? (I already worked out you should leave Card Shark for last) Any help would be greatly apprecieted, thanks.
Last reply by Roter Baron, -
- 1 reply
- 121 views
I ran across this recently . Erasable paper A paper that erases itself. I could use this at work. It would be perfect for those files that no one is supposed to see but the characters get their hands on somehow.
Last reply by Captain Obvious, -
- 8 replies
- 158 views
Is anyone gaming the TV show 24? I have a specific question in regards to a counter-terrorism campaign. As a GM, how should I deal with the tech support at CTU headquarters? Here's the conundrum that I see: If I run the tech guys as NPCs, it would be nearly impossible to include any of the interpersonal rivalries, betrayals and double-crosses that are rife within the headquarters on the show. I'd be reduced to periodically informing the field agents that someone's been replaced or a double-agent has just been exposed -- borrring! Other hand, if I make the techies PCs, I'd essentially be running two separate games simultaneously throughout the entire campai…
Last reply by Shaft, -
- 10 replies
- 135 views
I've been playing Fnatasy Hero for a few years now and about a month ago my group (I'm GM) made the jump to Dark Champions. While we learned the reigns we played a few isolated missions just to blow stuff up. Now I decided to start a bigger campaign set in Hudson City. After a few years of adapting old D&D adventures for HERO I'm having some problems making one up for DC. I can come up with ways to draw the characters in and cn come up with big climactic finishes but I lack the creativeness to plug a good middle into it. So...I was wondering if anyone had some good advice for a campaign. I've looked around the boards and gotten some ideas and though about b…
Last reply by Hawknight, -
- 11 replies
- 174 views
Sergeant Nicholas Angel [b]Val CHA Cost Roll Notes[/b] 13 STR 3 12- Lift 151.6 kg; 2 1/2d6 HTH Damage [3] 15 DEX 15 12- OCV: 5/DCV: 5 18 CON 16 13- 11 BODY 2 11- 15 INT 5 12- PER Roll 12-/14- 15 EGO 10 12- ECV: 5 15 PRE 5 12- PRE Attack: 3d6 10 COM 0 11- 5 PD 2 Total: 5 PD (0 rPD) 4 ED 0 Total: 4 ED (0 rED) 3 SPD 5 Phases: 4, 8, 12 7 REC 0 36 END 0 27 STUN 0 [b]Total Characteristic Cost: 63[/b] [b]Movement:[/b] Running: 7"/14" Leaping: 2"/4" Swimming: 2"/4" [b]Cost Powers END[/b] Martial Arts: Olympic Fencing Maneuver OCV DCV Damage 5 Lunge +1 -2 Weapon +4 DC Strike 4 Parry +2 +2 Block, Abort 4 Riposte +2 +2 Weapon +2 DC Strike, Must Follow Bl…
Last reply by fiducia, -
- 10 replies
- 185 views
JOHNNY JAVA [b]Val CHA Cost Roll Notes[/b] 18 STR 8 13- Lift 303.1 kg; 3 1/2d6 HTH Damage [2] 24 DEX 42 14- OCV: 8/DCV: 8 18 CON 16 13- 12 BODY 4 11- 14 INT 4 12- PER Roll 12- 18 EGO 16 13- ECV: 6 20 PRE 10 13- PRE Attack: 4d6 8 COM -1 11- 6 PD 2 Total: 6 PD (0 rPD) 6 ED 2 Total: 6 ED (0 rED) 4 SPD 6 Phases: 3, 6, 9, 12 8 REC 0 36 END 0 30 STUN 0 [b]Total Characteristic Cost: 109 Movement:[/b] Running: 8"/16" Leaping: 3"/6" Swimming: 2"/4" [b]Cost Powers & Skills[/b] 25 Totally Wired: Aid SPD 4d6, Delayed Return Rate (points return at the rate of 5 per Hour; +1); OAF Expendable (Easy to obtain new Focus; coffee and amphetamines; -1), S…
Last reply by Susano, -
- 3 replies
- 162 views
in a post in the dc-tas thread i suggested combineing ninja hero and dc-tasto make an animated style martial artist could the regular dc game be used to create a M.A. character after all if not a punisher type most non powered heroesWOULD be M.A. of one sort or another right:confused:
Last reply by Remjin, -
- 6 replies
- 139 views
I've been asked to do an “urban fantasy” kind of campaign, as the players have been inspired by the “Dresden” series by Jim Butcher (excellent stuff, if you've not read it, stop now and go get it at once!). However, they don't want to be in that particular “world”, but something unfamiliar but with a somewhat similar feel. So, I started thinking about it. The one big problem I have with the Dresden books is that, despite all the magical mayhem that occurs, the population at large never actually starts to believe. Its all explained away as “people don't want to believe that, so they find excuses not to”. Yeah, that may be true to an extent, but c'mon...when you ha…
Last reply by Cargus10, -
- 5 replies
- 312 views
A character built for Susano's amazing-looking Return to Dr. Han's Island convention game. Feedback welcomed.
Last reply by nexus, -
- 7 replies
- 311 views
SILK DEVEROUX [b]Val CHA Cost Roll Notes[/b] 15 STR 5 12- Lift 200 kg; 3d6 HTH Damage [1] 21 DEX 33 13- OCV: 7/DCV: 7 18 CON 16 13- 12 BODY 4 11- 13 INT 3 12- PER Roll 12- 16 EGO 12 12- ECV: 5 18 PRE 8 13- PRE Attack: 3 1/2d6 22 COM 6 13- 6 PD 3 Total: 6 PD (0 rPD) 6 ED 2 Total: 6 ED (0 rED) 5 SPD 19 Phases: 3, 5, 8, 10, 12 7 REC 0 36 END 0 30 STUN 1 [b]Total Characteristic Cost: 112 Movement:[/b] Running: 8"/16" Leaping: 3"/6" Swimming: 2"/4" [b]Cost Powers & Skills Martial Arts:[/b] [i]Pakua[/i] [b]Maneuver OCV DCV Damage[/b] 5 Defensive Block +1 +3 Block, Abort 4 Dodge -- +5 Dodge, Affects All Attacks, Abort 4 Escape +0 +0 40 STR vs. G…
Last reply by nexus, -
Many years ago I ran an ESPianage game, the idea was that the PC's worked for the goverment as "spooks" a group of agents with low power Psychic abilities, well I think I am going to restart it. I however have lost my notes, and even if I did they were for 4th, so other than buy Ult. Mentalist or Dark Champions (I own both and plan on using them), any sugestions?
Last reply by freakboy6117, -
- 11 replies
- 188 views
I just picked up a copy of both Hudson City and the HC PDF. All I can say is WOW, just WOW what an awesome setting this is. In the campaign I'm running right now the players have chosen to create a secret base HQ within the Hudson City area. They have chosen the area of Riverside Hills on the corner of Wilkes and Grant St. to set up a store front called, "It's all about the Pie". "It's all about the Pie" is a small walk in pie shop that specialized in Pie's from around the word. Almost any pie made around the world from strawberry pie to fish pie can be found here. What I want to know is if your players have set up any store front or HQ and what did they…
Last reply by Trebuchet,
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