Detective/ Scientist/Gunslinger and her multiform a Dragon
Silk just by herself
Silk Detective
575]
Val Char Cost Roll Notes
575]
15 STR 5 12- Lift 200.0kg; 3d6 [1]
575]
18 DEX 16 13- OCV: 8/DCV: 7
575]
25 CON 15 14-
575]
18 INT 8 13- PER Roll 13-
575]
13 EGO 3 12- ECV: 1 - 3
575]
13 PRE 3 12- PRE Attack: 2 ½d6
575]
8 OCV 25
575]
7 DCV 20
575]
1 OMCV -6
575]
3 DMCV 0
575]
4 SPD 20 Phases: 3, 6, 9, 12
575]
2+23 PD 0 Total: 2/25 PD (0/15 rPD)
575]
2+23 ED 0 Total: 2/25 ED (0/15 rED)
575]
10 REC 6
575]
20 END 0
575]
10 BODY 0
575]
40 STUN 10
Total Characteristic Cost: 123
Movement: Running: 12m/24m
Leaping: 2m/4m
Swimming: 2m/4m
Teleportation: 45m/90m
Tunneling: 12m/24m
Cost Powers END
Aquired knowledge(,alien,super tech), all slots Concentration (0 DCV; Character is totally unaware of nearby events; -¾), Unified Power (-¼), Only In Alternate Identity (-¼)
24 1)
Force field:
Resistant Protection (15 PD/15 ED) (Protect Carried Items) (55 Active Points) 0
11 2)
Force Field:
(Total: 28 Active Cost, 11 Real Cost) +8 PD (Real Cost: 8)
plus
+8 ED (Real Cost: 8)
plus
+7 Mental Defense (7 points total) (7 Active Points) (Real Cost: 3)
plus
Power Defense (5 points) (5 Active Points) (Real Cost: 2) 0
7 3) LS (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Self-Contained Breathing) (17 Active Points) 0
51
Custom M1911a1 .45 Pistols w/ child safe interlocks:
Multipower, 60-point reserve, all slots Reduced Endurance (0 END; +½) (90 Active Points); all slots Restrainable (-½), Unified Power (-¼)
3f 1)
Mercy rounds single target Neural suppessor:
Mental Blast 6d6, Alternate Combat Value (uses OCV against DCV; +0) (60 Active Points) 0
2f 2)
Mercy Rounds Cone Neural suppessor:
Mental Blast 3d6+1, Area Of Effect Nonselective (64m Cone; +¾) (58 Active Points); No Range (-½), Extra Time (Full Phase, -½) 0
2f 3)
Force field jacketed shape charge rounds:
Killing Attack - Ranged 1d6, Affects Desolidified Any form of Desolidification (+½), Penetrating (x2; +1), Area Of Effect (64m Radius; +1 ¼), Selective (+¼) (60 Active Points); No Range (-½), Extra Time (Full Phase, -½) 0
3f 4)
Depleted Uranium ammo:
RKA 4d6 (60 Active Points) 0
3f 5)
Blasting holes in walls:
Tunneling 12m through 24 PD material (60 Active Points) 0
34
Gloves and belt extra dimensional manipulation equipment:
Multipower, 60-point reserve, (60 Active Points); all slots IIF (-¼), 8 clips of 4 Charges (-¼), Gestures (-¼)
4f 1)
Combat porting 1:
Teleportation 45m, No Relative Velocity, Position Shift (60 Active Points) 0
4f 2)
Short ranged Non-combat teleporting:
Teleportation 9m, No Relative Velocity, x16 Noncombat, Safe Blind Teleport (+¼), Armor Piercing (x2; +½) (59 Active Points) 0
4f 3)
Global teleporting:
Teleportation 10m, No Relative Velocity, Safe Blind Teleport (+¼), MegaScale (1m = 1,000 km; +1 ¾) (60 Active Points) 0
Gloves and belt extra dimensional manipulation equipment, all slots IIF (-¼), Gestures (-¼), 8 clips of 4 Charges (-¼)
8 1) Teleportation: Floating Fixed Location (3 Locations) (15 Active Points) 0
9 2)
Extra dimensional space:
Custom Power (35 Active Points); Increased Endurance Cost (x3 END; -1), Extra Time (Extra Phase, -¾), Costs Endurance (-½) 9
Notes:
area 64 cubic meters 4x8x2h
3 Basic Strike +1 +0 10d6 Strike
4 Martial Escape +0 +0 55 STR vs. Grabs
5 Flying Dodge -- +4 Dodge All Attacks, Abort; FMove
20 +5 HTH Damage Class(es)
Talents
20 Universal Scientist 13-
Skills
2 WF: Small Arms
10 TF: Science Fiction & Space Vehicles, Combat Aircraft, Helicopters, Large Military Ships, Large Motorized Ground Vehicles, Large Planes, Small Military Ships, Small Planes, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles
0 Everyman skills
0 1) AK: USA 8-
0 2) Acting 8-
0 3) Climbing 8-
0 4) Conversation 8-
0 5) PS: Archeologist 11-
0 6) Language: English (idiomatic; Everyman, literate)
0 7) Paramedics 8-
0 8) Persuasion 8-
0 9) Shadowing 8-
0 10) TF: Everyman, Small Motorized Ground Vehicles
0 Normal skills
3 Analyze: Tech 13-
3 Combat Driving 13-
3 Combat Piloting 13-
3 Stealth 13-
3 Computer Programming 13-
3 Concealment 13-
3 Criminology 13-
3 Deduction 13-
3 Electronics 13-
3
Super Tech:
Inventor 13-
3 Mechanics 13-
3 Navigation 13-
3 Systems Operation 13-
2 Weaponsmith (Firearms) 13-
3
Her Pistols:
+1 with a small group of attacks
Total Powers & Skill Cost: 277
Total Cost: 400
400+ Matching Complications
15 Enraged: If refered to as a mad scientist (Uncommon), go 11-, recover 11-
15 Hunted: SUSHI Infrequently (Mo Pow; Harshly Punish)
15 Hunted: Nazis Infrequently (Mo Pow; Harshly Punish)
15 Psychological Complication: Hates Nazis (Common; Strong)
15 Psychological Complication: Loves to discover stuff and explore (Common; Strong)
Total Complications Points: 400
EQUIPMENT CARRIED
Equipment END
Background/History: Curiosity has nearly killed her many a time and she just keeps proving Nietzsche right "That which does not kill us makes us stronger"
Child of an explorer who always got into trouble
And a knack for figuring stuff out
Personality/Motivation: thrill seeker and explorer
Quote: let me have a look at that
you get it to work by doing pushing this button
this is one of those "man was never suppose to know kind of things"good thing I'm a woman
Powers/Tactics: Gunslinger
Martial artist
Teleporter
Campaign Use: Detective
Scientist
Appearance: late 20's
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